Wednesday, June 18, 2008

Part two of Gaming, Second Life and Virtual Worlds...

Czarnecki, Kelly and Matt Gullett. "Meet the New You"

In some ways the idea of presenting course content to middle schoolers completely online makes perfect sense, and in other ways it is quite scary to think about. Would life online mirror real life? Would the same bullies exist? Could your online avatar name remain anonymous when you are in a set group of 30 or so people working collaboratively on recreating Ellis Island? Does it matter?

I just seem to think of the discipline problems that may occur, the disrespect students may have, which might ruin a wonderful idea for the majority...
It will be interesting to see how popular TSL becomes for schools in the future, let alone libraries. A very intersting concept.


Hurst-Wahl, Jill "Librarians and Second Life."

Like many other web 2.0 tools, librarians quickly identified Second Life as a platform on which to connect with information users. A Second Life Alliance Library System has now been created. It is run by volunteer librarians devoting their time and energy to creating libraries and lirbary services within the context of SL. This seems like just another way to add our presence to where our patrons are.

Like last class where we discussed how many people "live" on MySpace, many people also "live" on Second Life. Even though I am not one of those people, I see the potential for additional outreach services.

The article also talks about the opportunities for collaboration among librarians from different locations across the globe, rethinking library 'space' (in both virtual architectural design, and the actual existence of online libraries), and the exploration of new tools. All are important ways for libraries to remain relevant, cutting edge, and cool!

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